Posts by Noels
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Die Schatten waren 1 Pixel off. So passt es wieder.
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Der Mars sieht hier sehr komisch aus, Ingame besser.
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Small Batch of Icons. The Plot-Manage Icon got the rounded Corners which were missing.
The two QR-Code Buttons are cleaned up a little bit.
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For the Plot Manager: The Map on the bottom left should be clickable. It shows the surrounding 7x7 Plots with their status (free, owned, member, etc)
The Player could be able to select these plots on the map and maybe rotate the selected area.
Die Map size can be increased. When you manage your plots, in my opinion it would be OK if the Player would need to walk a little to the left in order so select the Plots more easily. Selecting without moving is not too difficult though.
The Plot list on the right is kind of messy. I dont know if this concept is suitable as it would only allow around 25 Plots listed. This could be double or trippled maybe, at the loss of clarity. With multiple plots per line, the Flags of the Plot are very hard to handle.
Also, identifing which plot is which is probably really hard. Using the Plot ID as shown is somehwhat useable not not very useful.
This list on the right could work when the player selects only a small amount of Plots (around 25 as said)
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kadzam1992 One thing I noticed was your usage of Antialiasing:
When put on the Screens ingame, it will be very hard to read text with Antialiasing as the text will become very blurry. The resolution of the screens is simply too low to use Antialiasing.
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This is the new 1.16.1 Color Palette for the Item frames. From colorTable.txt by Kademlia.
236 Colors, 4x Black. Don't know why. I am not sure yet if this becomes usefull, but we could give it a try.
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I suppose these are the rgb values for the colors, could you maybe post them somewhere? It would be quiete handy to have all of the colors so I could make a palette out of those.