Posts by Kademlia

    Bezüglich Drop-Sicherung: Wenn man mit vollem Inventar vor einem Item (x) so steht, dass es aufgehoben werden könnte und dann etwas anderes aus dem Inventar wirft (y), wird x in das Inventar aufgenommen und es erscheint die Meldung man müsse den Vorgang, dass y rausgeworfen werden soll, bestätigen.

    Verstehe ich nicht ganz. Bei mir scheint das alles normal zu gehen.

    Auf meiner Insel wachsen mindestens nachwievor Ranken, Pilze, Kakao, Kartoffeln, Setzlinge usw. nicht von alleine.

    Liegt denke ich noch an der kaputten HeightMap. Wenn das behoben ist sollte es gehen bis auf Pilze

    get all transactions that were executed after another transaction.

    Oh i remember now why i did not yet do this. The way i store the data in TransactionIDS is not ordered in the DB. So to actually get all transaction past a specific one i would need to check ALL transactions currently.
    Before implementing this i wanted to change this that the file/db representation is a normal incrementing ID and not the actual TransactionID visible to clients.


    supported long-polling requests,

    Probably not. If i go to that length it will most likely be websockets. Afaik they win the pros/cons fight over long polling (and i've done that already)

    Main-Content tab will most likely stay at 432x288 pixel

    Currently the default Buttons create a grid of 9*3 in that area.
    As we can now scroll we could add a "info toggle". This would change all buttons to bigger ones with explaination text.

    Size of these would most likely be

    216x72 (fitting the grid again)

    Or possibly
    432x48


    Possible complete use of space. The long-text version/long-text-box might be needed for some features.

    This still has two problems:
    - Switching from small boxes to long-text boxes will move options from one tab to another

    - Max amount of items is limited by the amount of tabs

    - Assuming we have stuff that needs a lot of space and allows only 5 items per page we have a max of 100 items total.

    - This might easily happen if we:

    • Have player-warps.
    • Playerwarps have description
    • Playerwarps have an image
    • Playerwarps have a "donated by" etc.

    Additionally the amount of warps then might be a LOT more than 100. In that case we need sliders again (data storing gets difficult here)


    In conclusion: we need scrollbars at some point probably



    Current list of "Missing Icons"

    Werde hier alle Sprites hochladen und den Beitrag editieren

    Ich brauch am Ende (zumindest aktuell) dann nur den Icon-Layer. Der rest wird ja automatisch dann generiert (Background / Text).

    Kompletter Button ist nur dann nötig, wenn z.B. die Icons auch den Text überlagern sollen oder der Text anders dargestellt werden soll.

    Current state of auto-generation for all options

    The idea is the following:

    1. All Options get automatically generated for the screen

    2. All Options look for "perfect images" and will use them if available

    3. If not they fall back to default-represeantations.

    Images: Default representation images of research/useroptions (and some debug stuff)

    We will need to (hopefully automatically) generate multiple images per action:

    Mostly two images should be enough:

    State ON (Rocketboots on)

    State OFF (Rocketboots off)

    But possibly necessary:

    State ON (disabled) (Rocketboots on; cannot be disabled)

    STATE OFF (disabled) (Rocketboots off; cannot be enabled)

    Now returns WorldShopsDto with

    private AccountId account;

    private List<Shop> shops;

    like serverstatus, number of player and maybe their names.

    and do you plan to add the progress in research/skill to the callable userdata?

    Its on the list but i am still working on too much other stuff / getting research/tech working in general