Posts by Kademlia

    Für die Anzeige des Rezepts an sich sicherlich - aber der spannende Teil wäre eher, dass du eben dann die einzelnen Zutaten anklicken könntest um das Sub-Rezept zu erhalten oder Rechtsklick für eine Beschreibung etc.

    In "gut" also entsprechend aufwändig

    Zusatzinvenstar:

    hier ist die Frage WO dieses Inventar ist. Du kannst es halt nicht im normalen vanilla 'E' Inventar einfügen.

    Mein Plan bisher wäre halt eins im Screen, welches man vielleicht als 'Raumschiff Lagerraum' deklariert. Du hast also nur Zugriff, solange dein Raumschiff auch in der Nähe ist (selber Planet).

    (Raumschiff ist noch nicht implementiert / Brainstormed)

    Spannend fände ich hier vor allem wenn der Screen eine Hilfe ist für die Werkbank usw.

    Speziell für die Tools hättest du dann immer direkt die Crafting-Rezepte als Erklärung mit drin.

    Leider aufwändig :S

    Hey - I think this is way to detailed already. We currently just brainstorm about the possible ideas of how to implement something.

    Generally "Skills" should be implemented (if possible) with:
    1. Research (Character Upgrades; Items needed to get to the next level)

    2. Tools (Crafting of Item needed; possibly research of Tool needed)

    3. Additional Armor-Pieces you can put into the 'player' (see image), you can swap the virtual armor-pieces to get different kinds of benefits depending on what you want to do. But this system is still just an idea and not implemented

    - Tools will often times be personalized - trading not possible

    - Armor-Pieces might be character bound - trading not possible YOU need to get it

    - Research is player-bound anyway (maybe guild-based somewhere in the future)



    If you have a different Idea that does NOT fit into this system please specifically describe what is different and how it might be better or just different (and you prefere it because X).


    Kade

    1) Shulker box limit is not enforced when using a dispenser

    Shulker Boxes are a special case generally on ETM (in terms of management in code as well as being OP for farmworld farming). They will be disabled at least in the beginning. I disabled them in dispensers

    2) Creative copy with nbt data doesn't work +NBT is correctly shown when in inventory

    Should be disabled now. Only known itemstacks can be copied. This means all player-heads cannot be copied unless they are saved into the official h_NAME system

    Sheeps eating gras aren't growing any new fur.

    Vanilla for now again

    The snowballs are not despawning, guess that's not good for the performance?

    Fixed for all types of projectiles. They will die after 500 ticks of flying upwards (getting pushed up).

    TigA  crazyelectronics

    Fixed the chestbug. It was caused by a small oversight in copy paste

    Code
            if (flag) {
                iblockdata1 = (IBlockData) this.blockIds.setBlock(i, j, k, iblockdata);
                this.obfuBlockIds.setBlock(i, j, k, iblockdata);
            } else {
                iblockdata1 = (IBlockData) this.blockIds.b(i, j, k, iblockdata);
                this.obfuBlockIds.b(i, j, k, iblockdata);
            }

    While updating from 1.12 to 1.16 in terms of anti xray i accitentaly duplicated the lines and overwrote " iblockdata1 = " two times in each if case

    Terraformer is currently in the works.

    Twitter

    External Content twitter.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    "Pond creator" might be something

    https://i.redd.it/qul5vc0ms4f51.png

    Added Useroption KsonTransactionPageSize. Dfault pagesize is now 50

    public static final Option<UserOptionType, Integer> KsonTransactionPageSize = register(new IntegerOption<>( UserOptionType.KsonTransactionPageSize, 50, 10, 500, true));

    1)

    Missing Permission check at sponge Tool (Screen of Farmworld think protected with worldGurad). I cannot use the tool on street / other plots

    2)

    Screen Cursor is only updated by changeing looking direction (rotatating the head)

    1. Was kinda shitty on stream already - change implementation now three times to get it to work with worldguard + landli + CB events. Should work now. Current drawback: Kills water AND sponges

    2. Was disabled by design - enabled it again. Lets see how much cpu gets wasted by this ^^

    server sent events could potentially also be interesting

    You are just talking about getting websocket messages if something happens on the server right - that would be the way to inform you similar to long-pulling.

    It will look something like this:

    Code
    {
      "subject": "xxxxxxxxx",
      "data": {}
    }

    Where data is any kind of json object and the subject would be a unique identifier for the data object

    Interpretation than just would be something like (typescript/angular)