Space Plant
Pixelart Sprites & Icons
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Testing my self-made (html & javascript -based) Canvas with all fdisplay-allowed colors:
scroll: resize draw-line,
mouse-down: draw the color you choosed from above (click on it)
there is no "fill"- so you have to draw it all by yourself.
maybe i add a "change background-color" later or whatever you'll request^^.
i do not offer a webserver, but you can ask me for the files, so you can use it on your own computer! just pn me if u need it (its the first version, you cant do much, but i guess its nice to test all the allowed colors to see what we can draw with it )
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Plant Monste
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[Blocked Image: https://render.fineartamerica.com/images/rendered/medium/greeting-card/images-medium/1-alien-plant-artwork-christian-darkin.jpg]
[Blocked Image: https://redstapler.co/wp-content/uploads/2019/06/3d-world-skybox-threejs-1.jpg]
maybe try this technique? that should gives an 3d effect (render inside the box)
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What's happening here? I couldn't watch the recent streams and now I'm left far behind
i do not offer a webserver, but you can ask me for the files, so you can use it on your own computer! just pn me if u need it (its the first version, you cant do much, but i guess its nice to test all the allowed colors to see what we can draw with it )
I like your work very much. Perhaps I can provide a small webserver for you. If you are interested, send me a pm.
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is that mod based?
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Again, this image is only an idea-concept-art, you might want use that for testing, but i do not recommend using my art for release graphics (because i draw like MEH).
Here my ideas for research/skills etc.: thats actually all end-game stuff, i just write that to show you my idea for the future
INFO: MY concept is working with a LEVEL-System on items!
Monster-research:
- Hunting Monsters from different planetes, some drop rare items (only if your monster-skill is high enough for that monster).
- higher research level should increase your amount of items and the rarity / chance of getting them... etc.
- monsters appear randomly on planetes, each planet has their own mobs (mostly just normal mobs with different skulls and armor equipped :D)
THE ONLY WAY TO GET RANDOM MOBS FROM OTHER PLANETES ON YOUR PLANET IS THROUGH METEORITES (AND SPACE-PIRATES?!)
Meteorites-research:
- upgrading the skill can increase the radius/range of spotting meteorites on the planet.
- technology can help finding meteorite-coordinates with a compass/radar*
- the radar only works when your meteorite-skill is high enough to spot that meteorite.
(there will be a message like: you see a meteorite smashing on the ground nearby)
or if u have a radar from technology you can see the exact coordinates (a meteorite hit the ground on {x0:, y:0})
Technology:
- allows you to build tools for other researches:
- radar (compass)
- rocket-boots with all the upgrading stuff (your default idea)
- scanner (scanning biomes, flora, mobs and more)
Botanica:
based on the idea now, using flowers to generate items, maybe combine 2 different flowers to create a new mutated flower.
so the flowers should have some preferences:
- color
- isAggressive
- size
- produces: item
- production time
so with good flower-combination you can create flowers with better production time and amount and more rare items... etc.
Alchemie:
Needs special flowers, special items dropping from flowers and mob-drops from different mobs.
combine these things to create funny stuff. alchemie boosted flowers, your own little mobs or maybe a golem
maybe to CLONE mobs like villagers, so you can clone good villagers. cloning should cost a lot then!!
SPACE PIRATES?!
idk lol, maybe you have some ideas.
i really don't know how you wanna realize the space-ships, so idk how i can put my space pirates in that concept.
but it should be like the space pirates have 2 states,
1. they attack you while you travel.
2. they attack some spacestations and stations on the planetes.
it should be like a dropevent on kadcon with different mobs, BUT the mobs should attack you and should be rlly strong.
- killing space pirates gives you some archivements, item-drops, currency, and a "thanks" from the "intergalactical police" (maybe some "good-guy" points)
if the players who helped, wins the fight, they can plunder the space ships from the pirates.
if they lose, that means they die in battle or time is over, then they get nothing :x.
STATIONS:
- these stations should spawn like villages (try to edit the world generator and put your own structures in it)
- they can be like old ruins or real structures with villagers in it
-> you can trade with the local villagers some special technology / relics / flowers / mob-drops / etc...
- sometimes there are special plants you can harvest... etc.
- if you lose an attack from space-pirates on that village, you cant use it anymore (villagers / flowers ... are all dead, maybe the structures should become a more cursed style).
feel free to use my idea or not :3 whatever you want. its just an idea
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- Official Post
Make sure to use only the available colors. I´ll provide a converter program soon
and please add a source for images. Seems similar to: https://minecraft.gamepedia.com/Achievement
KMapper jar will convert EVERY PNG in the /icons folder and subfolders (overwriting the original in that folder)
Visual difference
Before/after
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