This Thread could be used for Icons & Sprite (Ideas), maybe?
These are some ideas for the RocketBoots On/Off Icon in the Menu. Crossed out and different views / sizes for the Icons.
Layout idea. Including sprites
This Thread could be used for Icons & Sprite (Ideas), maybe?
These are some ideas for the RocketBoots On/Off Icon in the Menu. Crossed out and different views / sizes for the Icons.
Layout idea. Including sprites
Attachment seems to be broken
Or maybe more like this?
This is the new 1.16.1 Color Palette for the Item frames. From colorTable.txt by Kademlia.
236 Colors, 4x Black. Don't know why. I am not sure yet if this becomes usefull, but we could give it a try.
kadzam1992 One thing I noticed was your usage of Antialiasing:
When put on the Screens ingame, it will be very hard to read text with Antialiasing as the text will become very blurry. The resolution of the screens is simply too low to use Antialiasing.
Yes thanks Noel .... i know the Text might not look good with antialising ...it was a quick example.
Update colorpalette with the new 1.16.1 colors is now live - wasnt used before for Desktop images
For the Plot Manager: The Map on the bottom left should be clickable. It shows the surrounding 7x7 Plots with their status (free, owned, member, etc)
The Player could be able to select these plots on the map and maybe rotate the selected area.
Die Map size can be increased. When you manage your plots, in my opinion it would be OK if the Player would need to walk a little to the left in order so select the Plots more easily. Selecting without moving is not too difficult though.
The Plot list on the right is kind of messy. I dont know if this concept is suitable as it would only allow around 25 Plots listed. This could be double or trippled maybe, at the loss of clarity. With multiple plots per line, the Flags of the Plot are very hard to handle.
Also, identifing which plot is which is probably really hard. Using the Plot ID as shown is somehwhat useable not not very useful.
This list on the right could work when the player selects only a small amount of Plots (around 25 as said)
We will need to (hopefully automatically) generate multiple images per action:
Mostly two images should be enough:
State ON (Rocketboots on)
State OFF (Rocketboots off)
But possibly necessary:
State ON (disabled) (Rocketboots on; cannot be disabled)
STATE OFF (disabled) (Rocketboots off; cannot be enabled)